Also it's annoying to see knee-high rocks blocking gunshots, doesn't affect enemies much since they spawn from all sides, but PC's shots getting blocked by knee-high scenery is a bad idea (I'm guessing rocks are on same layer as PC?). Levels are too static, not much destruction happening and also, hard to tell which object is destructible and which isn't, unless you run around shooting at everything. Personally, I would focus more on level design more. They really do help and it gets easier over time (which makes sense). Initially, I didn't take into account the permanent upgrades you get. I've completed two towns so far and difficulty is fine. I will do everything to improve and make it more fun UI definitely needs to be better, especially when upgrading (why is amount right next to the item for upgrade, instead of all the way up?). Will have to play more to see if there are other issues, but combat was fine. Could use a tiny bit of color to identify player character more from the crowd. I understand you're supposed to die and upgrade your character, which helps, but progression just feels so. First round is easy, then they start sprinting, then freaking SWAT team shows up all of a sudden. Enemies seem to scale up faster than it makes sense. It shouldn't be pausing the game at all in the first place, and the warning should be given when you are in the planning phase, not in the middle of the combat surrounded by enemies. I have died twice because of that box and the fact you have to press OK with mouse to proceed. Remove the dialog box warning for first truck explosion or make it so that it doesn't pause the game. No 1440p resolution support, but it runs fine at 1080p. Originally posted by PRE-lewd:Few things after playing this for 20 mins.
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